So you're the Gamemaster now?
Sitting in the Gamemaster's chair
can be the most daunting job in roleplaying games. It is also the most
rewarding. This book is here to help you get the most out of the
The Gamemaster's Companion is a resource for you to
use to run the Doctor Who Roleplaying Game, offering expert advice on
creating scenarios in the style of the Doctor's adventures. It's a
veritable toolbox of tips, tricks and techniques that you can use in
your own games.
You'll be using flashbacks, starting games in
media res and ending your next session with a killer cliffhanger before
you know it!
Starting out - how to set up a new game, and advice on guiding your players through effective character creation.
Adventures - an advice-filled exploration of the role of the
Gamemaster, detailing plotting adventures, detailed, expert guidance on
writing story arcs, and a gigantic random adventure generator.
Villains and Monsters - a TARDIS-full of hints and tips on creating
memorable villains and effective adversaries for your games.
Settings - how to create them and how to get your players onboard.
Running Games - guidance for keeping everyone happy, busy and engaged,
with notes on pacing, foreshadowing, exterminating characters, people,
places, planets and impossible places.
Three new Doctor Who adventures - Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.
Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth
Ryder-Hanrahan and Nathaniel Torson, the Gamemaster's Companion is a 160
page, full colour, hardcover.